Skripsi
Teks lengkap tersedia
The Effect of Guessing Game Technique to Student's Speaking Skill at MTs Al-Umroniyah Tanjung Medan
LF
Linda Fatmawati Delimunte
Abstrak
The objective of this research was to investigate the technique of using guessing
game to students speaking skill at MTs Al-Umroniyah Tanjung Medan. The data
were collected quantitatively. The researcher used classroom action research in
this study. The subjects of this research were 10 students of MTs Al-Umroniyah
Tanjung Medan. The researcher used two cycle and each cycle consisted of sixth
meetings. Each cycle consisted of planning, action, observation and reflection. In
order to know the effect of guessing game for students, the researcher used pre�test and post-test. The result of pre-test and post-test showed the effect of using
the guessing game for students speaking skill. The mean score of pre-test was 41
and the mean score of post-test in cycle I was 48 and 30% of the students could
pass the passing grade. The improvement mean of the post-test in cycle II rise 65
in mean score and 80% of the students could pass the passing grade. Based on the
data analysis, the researcher found that guessing game has an effect to improve
students’ speaking skill. The post-test score showed that the students has
improvement.
Kata kunci:
Guessing GameSpeaking SkillClassroom Action Research
Cara mengutip
Linda Fatmawati Delimunte
(2021)
The Effect of Guessing Game Technique to Student's Speaking Skill at MTs Al-Umroniyah Tanjung Medan.
Skripsi, IAIN Langsa.
