Skripsi
Teks lengkap tersedia
Vocabulary Acquisition Experimental Teaching Via Hangman Game at Second Grade Students of SMP Negeri 5 Langsa
DS
Desi Susanti
Abstrak
This study was intended to find out the significant effect of Hangman Game
toward students’ Vocabulary acquisition at second grade students of SMP Negeri
5 Langsa. This research was an experimental research that conducted at the
second grade students of SMP Negeri 5 Langsa on January for four times during
the academic year of 2018/2019. The number of the population was 112 students
from five classes but the researcher selected 44 students as sample by using
simple random sampling. They were 2-A as an experimental class consisted of 22
students and 2-C as a control class consisted of 22 students. In this research, the
researcher used test to collect the data, the researcher administered the test in two
ways, namely pre-test and post test. The data were analyzed using t-test formula
to test the hypothesis. Based on the result of the analysis, it showed that the
implementation of using hangman game in the teaching vocabulary was effective.
It was proved with student’s mean score in experimental group was higher than
control class. Based on t-test analysis that was done, it was found that the t-score
(22.26) was higher than t-table by using 5% alpha of significance with df 22 + 22
- 2 = 42, it was found ttable = 1,68. Because of tscore > ttable , that was 22.26 > 1,68,
so
Ha
was accepted and
Ho
was ejected. It meant that experimental group was
better that control group after getting treatments. It could be concluded that there
was significance of difference between the experimental and control class.
Kata kunci:
Hangman Game and Vocabulary
Cara mengutip
Desi Susanti
(2018)
Vocabulary Acquisition Experimental Teaching Via Hangman Game at Second Grade Students of SMP Negeri 5 Langsa.
Skripsi, IAIN Langsa.
